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Digimon Collectible Card Game
The New Digimon Collectible Card Game was invented because people had stopped playing the old Digi-Battle game.

Introduction
The all-new Digimon Collectible Card Game let's you experience the Digital World like never before. Battle your way to victory and digivolve to new levels of power! Harness your strength, strategy and courage and feel the power of the Digi-Destined! To begin play, make sure each player has:

-50 Game Cards
-1 Rule Book
-1 Playmat

Getting Started
Before beginning play, flip a coin or play rock-paper-scissors to determine who goes first. Each player needs at least 50 cards in his deck to play. A Starter Deck can be used to start playing immediately. Decks should be shuffled and each player must allow their opponent to cut their Deck. The Decks are then placed face down in the Online area of each player's playmat. Each player draws 5 cards and each player starts the game with 0 Data Points.

Order of Play
Both players take alternating turns until one player wins the game.

1. Draw Phase
At the start of your turn, you draw the top two cards from your deck. Some cards have effects that are used during this Phase.

2. Bring Online Phase
During this phase, a player can place up to 2 Rookie Digimon into his Digivolve Row. It's important to note that ONLY Rookie Digimon can be played during this phase. Digimon Card's are played face-up in the Digivolve Row. You can only have a maximum of 4 Digimon in the Digivolve Row at the end of this phase. If you have more than 4 Digimon in your Digivolve Row, you must Offline Digimon until only 4 remain. Some cards have effects that are used during this Phase.

3. Digivolve Phase
During this phase, a player can digivolve up to 2 Digimon. The Digivolve requirements must be met. The Digivolve order is:
ROOKIE digivolves into CHAMPION
CHAMPION digivolves into ULTIMATE
ULTIMATE digivolves into MEGA
To Digivolve a Digimon, you must already have a Digimon in play in a space in your Digivolve Row on your playmat. Digimon can only be digivolved in the Digivolve Row. You must Digivolve in the order described above. The lower level Digimon is discarded face-up to your Offline Pile and the new higher level Digimon is played face-up in the same space in the Digivolve Row. There are some card effects and some Digimon that will allow you to digivolve your Digimon in a different manner. You may only Digivolve a Digimon one level per turn. Digivolve Cards can be played during this Phase. Some cards have effects that are used during this Phase.

4. Move Phase
During this phase, a player can move up to 2 Digimon from his Digivolve Row to his Attack Row, and vice versa. Some cards have effects that are used during this Phase.

5. Attack Phase
The player who goes first cannot attack on the first turn. During this phase, a player can choose to attack with any Digimon that are in his Attack Row. Attacks are determined by comparing an attacking Digimon's Attack # against a defending Digimon's Defense #. Each Digimon in the Attack Row can attack once per turn. If you have multiple Digimon, each of them may launch one attack during this Phase. When you attack with a Digimon, you must pick one of your opponent's Digimon as the target. If your opponent has no Digimon in his Attack Row, you will be able to add Data Points directly. Digimon attack one at a time, not simultaneously. Digimon in the Digivolve Row may not attack or be attacked. Digi-Destined Cards can also be played during this phase. Some cards have effects that are used during this Phase.

Attack Resolution
Compare the Attack number of the attacking Digimon with the Defense number of the defending Digimon. Take into account any changes caused by card effects.

-Attack Number is Greater Than Defense Number
If the attacking Digimon's Attack number is greater than the defending Digimon's Defense number, the attacking Digimon wins the fight. The defending Digimon is discarded face-up to his player's Offline Pile. The attacking player adds Data Points equal to the difference between the Attack number and the Defense number.

-Attack Number and Defense Number Are Equal
If the attacking Digimon's Attack number is equal to the defending Digimon's Defense number, both Digimon are discarded face-up to the Offline Pile. Neither player adds any Data Points to their total.

-Attack Number is Less Than Defense Number
If the attacking Digimon's Attack number is less than the defending Digimon's Defense number, the attacking Digimon loses the fight. The attacking Digimon is discarded face-up to his player's Offline Pile. The defending player adds Data Points equal to the difference between the Attack number and the Defense number.

-Opponent Has No Digimon in His Attack Row
If your opponent has no Digimon cards in his Attack Row, you can attack him directly. You add your Digimon's Attack number to your Data Points.

Continuing the Attack
Remember, each Digimon in the Attack Row can attack once per turn. A Digimon in the Attack Row does not have to attack. When you no longer want to attack with your Digimon or have attacked with all of the Digimon in your Attack Row, announce to your opponent that your Attack Phase is done.

6. Discard Phase
During this phase, a player can discard and replace up to 3 cards.

Winning The Game
Each player begins the game with 0 Data Points. You win the game if you gain 7,500 Data Points.
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